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5 Ways to Use Google Drawing to Encourage Creativity — No, Seriously

Change display time — Currently: Central Daylight Time (CDT) (Event time)
Location: Room 252-4
Experience live: All-Access Package
Watch recording: All-Access Package Year-Round PD Package

Explore and create : Creation lab

Manuel Herrera  
The most underutilized Google tool for K-12 is Google Drawing. But pair this with a creative process and you end up with amazing opportunities for students. Participants will learn about how combining a creative process with Google Drawing can be used to create killer graphics, detailed digital prototypes and fantastic presentations.

Audience: Teachers, Technology coordinators/facilitators, Library media specialists
Skill level: Beginner
Attendee devices: Devices required
Attendee device specification: Laptop: Chromebook, Mac, PC
Tablet: Android, iOS
Participant accounts, software and other materials: Google Account
Topic: Creativity & curation tools
Grade level: 6-12
Subject area: Language arts, STEM/STEAM
ISTE Standards: For Students:
Innovative Designer
  • Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
Creative Communicator
  • Students publish or present content that customizes the message and medium for their intended audiences.
  • Students create original works or responsibly repurpose or remix digital resources into new creations.

Proposal summary

Purpose & objective

The purpose of this workshop is to support educators in understanding how students can learn to develop a creative process using simple tools and strategies. We will learn and use the empathy, ideation, and prototyping steps from the design thinking process and apply it to all content areas.
Participants will also:
- learn new structures and revisit old strategies to capture student ideas
- understand how research supports using drawing as a thinking process
- discover how including a creative process to student work can be measured over time and improve student products.

Outline

Introduction - 5 minutes
I. Importance of a creative process
II. Introduction of Google Drawing as a creative tool

Hands-on 20 minutes
III. Build confidence in drawing with pencil and paper
IV. Introduce the basic tools of Google Drawing
V. Converting a physical drawing into a vector image

5 Ways to use Google Drawing 50 minutes
VI. Creating Text
VII. Designing Stickers
VIII. Designing Presentation Graphics
IX. Faux Filters
X. Prototyping

Q & A - 5 minutes

Supporting research

Book: Making Thinking Visible When learners speak, write, or draw their ideas, they deepen their cognition. Project Zero's Visible Thinking approach shows how. Ron Ritchhart and David Perkins http://www.visiblethinkingpz.org/VisibleThinking_html_files/06_AdditionalResources/makingthinkingvisibleEL.pdf Article: Neural correlates of the episodic encoding of pictures and words http://www.pnas.org/search?author1=Fergus+I.+M.+Craik&sortspec=date&submit=Submit Article: Learning Through Visuals Visual imagery in the classroom Haig Kouyoumdjian Ph.D. https://www.psychologytoday.com/blog/get-psyched/201207/learning-through-visuals

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Presenters

Photo
Manuel Herrera, Manuel Draws

Manuel is an educator, a speaker, and an illustrator. He specializes in sketchnoting, visual thinking, and design thinking. Over the past 18 years, he has keynoted and led workshops at educational conferences like SXSWEdu, ISTE, TCEA, MassCUE, FETC & .EDU. Manuel has illustrated books, publications, and graphics for organizations, publishers and schools. In 2018 Manuel became a Google Innovator at LAX18. You can follow Manuel on Twitter and Instagram at @manuelherrera33.

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