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Creating Digital Escape Rooms (With Google Apps)

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Location: Virtual
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Explore and create : Creation lab

Amanda Dills  
Digital escape rooms are an amazing way to engage in-person and remote students of all ages and demographics on a variety of topics. In this session, you will learn how to combine Google Slides, Google Forms and Google Sites into an engaging and creative digital escape room. (Templates provided!)

Audience: Library media specialists, Teachers, Teacher education/higher ed faculty
Skill level: Intermediate
Attendee devices: Devices required
Attendee device specification: Laptop: PC, Chromebook, Mac
Participant accounts, software and other materials: An account for Google Apps (Google Forms, Slides, and Sites)
Topic: Distance, online & blended learning
ISTE Standards: For Educators:
Designer
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
For Students:
Global Collaborator
  • Students use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints.
Related exhibitors:
Canva for Education

Proposal summary

Purpose & objective

The purpose of this presentation is to share creative techniques for utilizing Google Apps in outside-the-box ways. These techniques will be focused on creating digital escape rooms, but they can also be applied to creating a wide variety of digital learning artifacts.

Within the presentation, participants will have the chance to complete a digital escape room and explore several other templates and examples for inspiration.

After completing the presentation, participants will have created the foundation for their own digital escape room learning activity using Google Sites, Forms, and Slides. (On average these escape room activities take at least 5+ hours to create from scratch, but with the provided templates and instruction, participants should be able to complete at least a basic escape room from start to finish in 90 minutes.)

Electronic tools used will include a Wordpress/Teachery website, Google Forms, Google Slides, and Google Sites, along with additional suggested add-on tools.

As evidence of success, participants will be invited to share their projects at the end of the session, and the presenter will provide feedback and suggestions as time allows.

Outline

Workshop Outline:

Part 1 (15 minutes): IRL vs. Digital (What is a "Digital Escape Room," and how does it compare to an in-person escape room activity? Participants will have the chance to access an example digital escape room activity)

Part 2 (10 minutes): Plan Your Puzzle, using a Lock-Room-Clues-Path framework

Part 3 (45 minutes): Build Your Escape Room, using provided worksheet and templates for Google Forms and Slides

Part 4 (15 minutes): Wrap Up and Q&A- sharing works in progress, and providing best practices for escape room delivery

Supporting research

K-12c Lab (Stanford). How to Design an Educational Escape Room
https://dschool.stanford.edu/resources/escaperoom

Nicholson, S. (2018). Creating engaging escape rooms for the classroom. Childhood Education 94(1). 44-49.
http://scottnicholson.com/pubs/escapegamesclassroom.pdf

Stone, Z. (2016). The Rise of Educational Escape Rooms. The Atlantic (online)
https://www.theatlantic.com/education/archive/2016/07/the-rise-of-educational-escape-rooms/493316/

Veldkamp, A., et al (2020). Escape Education: A Systematic Review on Escape Rooms in Education. Educational Research Review 31(1).
https://doi.org/10.1016/j.edurev.2020.100364

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Presenters

Photo
Amanda Dills, Francis Tuttle Technology Center

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