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Smart Buy: The Good, Bad, and Ugly in Edtech Selection

Change display time — Currently: Central Daylight Time (CDT) (Event time)
Location: MCCNO Room 398-99
Experience live: All-Access Package
Watch recording: All-Access Package Year-Round PD Package

Participate and share : Interactive session

Mindy Frisbee  
Nicole Langford  
Dr. Brandon Olszewski  

How do you know what good edtech looks like? ISTE is invested in equipping school districts with tools and knowledge to make better choices when purchasing edtech products. In this session, we’ll share new resources to help practitioners evaluate edtech products based on the learning sciences and UX design principles.

Audience: Chief technology officers/superintendents/school board members, Teachers, Technology coordinators/facilitators
Skill level: Beginner
Attendee devices: Devices required
Attendee device specification: Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Topic: Online tools, apps & resources
Grade level: PK-12
ISTE Standards: For Coaches:
Change Agent
  • Connect leaders, educators, instructional support, technical support, domain experts and solution providers to maximize the potential of technology for learning.
For Education Leaders:
Systems Designer
  • Ensure that resources for supporting the effective use of technology for learning are sufficient and scalable to meet future demand.
For Educators:
Facilitator
  • Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.

Proposal summary

Purpose & objective

Challenges:
Unprecedented access to edtech in schools - including recent massive growth in edtech use due to COVID-19 as well as expanded internet access through E-Rate.
Lack of reliable market signals for product quality and effectiveness - there do not exist clear markers of “quality” that are universally recognized when it comes to edtech.
Lack of shared definitions of what “good” means - without clear markers but increased pressure and adoption, it is difficult for teachers and edtech decision makers to consistently select “good” edtech.

Purpose:
To introduce educators to some basic rules for deciding what makes an edtech product good.
To get feedback from educators on the tools and resources we’ve created so far, as well as more insight into their edtech selection challenges.

Objectives - Participants will:
Be introduced to learning sciences criteria for edtech selection
Be equipped to immediately use new knowledge about learning sciences when they go out on the expo floor

Outline

tbd

Supporting research

tbd

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Presenters

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Nicole Langford, ISTE

Nicole Langford serves as the Research Associate, Project Manager at the International Society for Technology in Education with the Learning Partnerships team. Nicole comes to ISTE with 7+ years of research administration experience and 3+ years of qualitative research experience. Nicole’s research experience was centered around studying the career decisions of Ph.D. STEM candidates from underrepresented groups, focusing on what drove them towards or away from careers in academia. Through that work, Nicole developed a passion for listening to people talk about their experiences and storytelling through research – a passion she brings to ISTE.

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Dr. Brandon Olszewski, ISTE

Brandon Olszewski, Ph.D., ISTE’s director of research, leads many of the organization’s program evaluation and research efforts, as well as projects that focus on educational technology, product usability and design, the learning sciences and adult learning. He’s passionate about making research and science practical. Olszewski has over 15 years of experience in program evaluation and applied social science, and specializes in edtech and digital age skills, STEM instruction, social psychology and mixed-methods evaluations that leverage quantitative and qualitative methods. He has managed the implementation and evaluation of innovative projects funded by the National Science Foundation (including ITEST, Cyberlearning, IEECI and Noyce), the U.S. Department of Education, state departments of education (including Oregon’s Earning for a Lifetime program and Alabama’s ACCESS), and private foundations (HP, the Verizon Foundation, Walmart Giving, Chan Zuckerberg Initiative). He has published on topics including program evaluation, educational technology, sociology, special education, workforce development, and social science methodology and psychometrics. His dissertation focused on the relationship between the politics of small schools reform and changes to teachers’ work. He has also been an adjunct instructor in the University of Oregon Department of Sociology.

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