Power Up Your Classroom Relationships: How to Nurture Joy Through Gameplay |
Participate and share : Interactive session
Lindsey Blass Gregg Eilers Cate Tolnai
Building lasting relationships with students starts when we allow ourselves to be truly human. With an increase in anxiety and depression for students and educators, we must reimagine our learning spaces to be centers of joy and emotional safety. We'll explore simple instructional strategies and reestablish what joy looks like for you and your students.
Audience: | Professional developers, Teachers, Teacher education/higher ed faculty |
Skill level: | Beginner |
Attendee devices: | Devices required |
Attendee device specification: | Laptop: Chromebook, Mac, PC |
Topic: | Games for learning & gamification |
Grade level: | PK-12 |
Subject area: | Language arts, Performing/visual arts |
ISTE Standards: | For Coaches: Learning Designer
Empowering Leader
Designer
|
Additional detail: | ISTE author presentation |
The purpose of this session is to create a learning space for educators to explore gamified instructional strategies and consider ways to integrate these strategies in their classrooms to instill joy in learning. Too many learners and educators are stressed and aren’t able to create time to enjoy each others’ company. This session identifies this issue and provides practical, research-based solutions to address this issue.
Participants will be able to integrate game-based and gamified instructional strategies with confidence.
Participants will be able to strategically plan instructional time dedicated to fostering healthy, safe, adn appropriate emotional relationships with their learners.
Participants will be able to experience strategies as a learner and debrief t the experience as an instructor.
OBJECTIVE: Participants will integrate game-based and gamified strategies into their classroom instruction with creativity and confidence.
Part 1: Set the Stage (12 min)
Reflect upon your current classroom culture. What is working? Do your students feel safe? How do you know? Pinpoint the joy in your classroom instruction and explore the brain research associated to the role of instructional play and dopamine production.
Part 2: Experience the JOY (18 min -- games, peer collaboration)
What experiences do your learners appreciate and enjoy? What about you? Let’s dive into some hands-on activities that make you smile. What elements of this experiences bring you joy?
Part 3: Debrief and Deconstruct (20 min -- digital reflection, peer collaboration)
Consider your learners. Do they feel ready to take risks? If not, how can you help them take micro-risks and build their confidence through gameplay and fun?
Stage 4: Plan for Next Steps (10 min)
Leveraging the research we explored about brains and the experiences we’ve had as practitioners, where will you go from here? How can you bring joy to your learners without upsetting the established workflow and schedule? Or, are you ready to go big and reimagine the whole thing? You take your own next step!
https://my.iste.org/s/store?_ga=2.38411299.1297303884.1633117854-327483383.1632242225#/store/browse/detail/a1w1U000004LparQAC
https://www.iste.org/professional-development/iste-u/learning-through-gameplay
https://www.edsurge.com/news/2017-03-06-new-research-proves-game-based-learning-works-here-s-why-that-matters
https://www.amazon.com/Gamification-Learning-Instruction-Game-based-Strategies/dp/1118096347
https://karlkapp.com/
https://www.amazon.com/Explore-Like-Pirate-Gamification-Game-Inspired/dp/0986155500
https://www.tisharichmond.com/
https://www.edutopia.org/article/how-use-play-learning
https://www.globalschoolplayday.com/
https://www.breakoutedu.com/
http://creativeedtech.com/
https://sites.google.com/stancoe.org/scoebadgeproject
Lindsey Blass leads digital learning for San Francisco Unified School District. Serving the largest public urban district in the Bay Area, Blass develops systems and processes that leverage technology and learning environment design to promote academic and social-emotional growth for all students, with an emphasis on leveraging technology and learning environment design to create personalized and inclusive learning environments. She designs for scale and sustainability, moving innovation beyond pockets to create systemic change. As adjunct faculty for Krause Center for Innovation at Foothill College and a Google Certified Innovator, she’s a leader in the educational technology field. She’s the co-author of the book Power Up Your Classroom: Reimagine Learning Through Gameplay. Blass is also a sought-after speaker on personalized learning, mindset shifts and game-based learning, and is the co-founder of #PlayPD, an unconference movement that leverages the power of gameplay to engage educators in designing innovative learning experiences. She’s the recipient of the 2020 CUE Technology Innovator of the Year Award, 2019 CoSN Next Generation Emerging Ed Tech Leader Award and the 2018 ISTE Online Learning Award.
Gregg is the Project Coordinator of Ed. Tech in Modesto, CA at the Stanislaus County Office of Education. Previously he worked 15 years for the Modesto City Schools district as a 6th-grade classroom teacher. Gregg holds a Master's Degree in Education Media Design and Technology from Full Sail University where he was elected Valedictorian of his class and earned the Advanced Achievement Award by his colleagues. He also is a Google Certified Educator, Trainer, and Innovator and holds Leading Edge Certifications in Online and Blended Teacher, Professional Learning Leader, and Digital Educator.
Cate Tolnai supports educators as MERIT Program Director and Director of Marketing & Strategy and MERIT Program Director at the Krause Center for Innovation at Foothill College. An educator since 2002, she brings her experience in classrooms and as a site, district, & county administrator and professional learning leader to each of her projects. In 2019, she co-authored the ISTE publication highlighting the impact of game-based learning and instructional play, "Power Up Your Classroom: Reimagine Learning Through Gameplay." Cate was named 2022 Blended and Online Educator of the Year by CUE, California's ISTE Affiliate.
Digital Equity & Opportunity: US Department of Education's Office of Ed Tech Updates
Exploring Inquiry-based Professional Development in Inclusive Classrooms
New Orleans Museum of Art