Experiential Learning: Stop Boring Your Students

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Listen and learn : Snapshot

Snapshots are a pairing of two 20 minute presentations followed by a 5 minute Q & A.
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Mark Labouchere  

Re-examine your curriculum through an experiential lens using hands-on activities, portfolios and virtual reality. By creating dynamic and inspiring experiences for students, my belief is that they will develop empathy and better internalize the content and concepts under study.

Audience: Teachers, Technology coordinators/facilitators, Teacher education/higher ed faculty
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials: Ideally attendees would have a google account or a Padlet account however these are not required since everything will be web based.
Topic: Project-, problem- & challenge-based learning
Grade level: 6-12
Subject area: Social studies, STEM/STEAM
ISTE Standards: For Educators:
  • Set professional learning goals to explore and apply pedagogical approaches made possible by technology and reflect on their effectiveness.
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
  • Manage the use of technology and student learning strategies in digital platforms, virtual environments, hands-on makerspaces or in the field.

Proposal summary

Purpose & objective

My purpose is to share best practices and techniques for designing an experiential and technologically deep course.
Participants will:
-identify the neuroscience behind an experiential approach to teaching and learning
-Understand the value of portfolios as a tool for reflection and documenting student learning experiences
-evaluate a variety of Portfolios to use in order to determine which works best for their purpose
-create and roughly design at least one "experience" for use in their class
-evaluate a variety student portfolios and their distinguishing features
-assess example lessons using VR and augmented reality


The major method of the presentation will be a series of examples of an experiential and technology driven approach to inspire others to be more creative.
Presentation: 60 minutes
1 )Introduction to experiential approach and the neuroscience behind it (10 mins)
2)VR, AR and Analog projects: Participants will examine past experiential projects
and then brainstorm together using a Padlet Wall possible projects of their own
-VR experiences include: Nefertari's tomb
Augmented Reality using HP Reveal
Civilization APP as high quality AR app
-Demonstrate how to use HP Reveal to create an augmented reality Artifact museum
(20 minutes) - Sharing peer to peer and then whole group (I will provide a link to PAdlet with resources and a space to create/ brainstorm ideas
3) The Art and Importance of Reflection: Curating and Designing experiential work through Student Portfolios (15 minutes) - a comparison of ESRI Story Maps, Adobe Spark, Google Sites and Wakelet- peer to peer feedback using backchannel,polls
4 Closing remarks and questions (5 minutes)

Supporting research

Bringing the Neuroscience of Learning to Online Teaching: An Educator’s Handbook (2021) Dr. Tracey Tokuhama-Espinosa.
Jay McTighe - Authentic Assessments in a Hybrid Environment

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Mark Labouchere, The Westminster Schools

I am a teacher, instructional coach, innovation specialist and the husband to an incredible wife and father to three wonderful kids. As a professional development leader I create conversations and search for wonder and creativity in students and teachers alike. I am an Apple Distinguished Educator who loves using technology to create, remix and redefine what a classroom could be. Searching for questions not answers.

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