Programming Micro:bit to Enhance Creativity |
Participate and share : Poster
Paola Mattioli
In this workshop, participants will experiment and create their own interactive stories with the micro:bit board and its sensors. We will discuss the importance of reading in STEAM activities by inventing and programming a story.
Audience: | Library media specialists, Professional developers, Teachers |
Skill level: | Beginner |
Attendee devices: | Devices required |
Attendee device specification: | Smartphone: iOS Laptop: Mac, PC Tablet: Android, iOS, Windows |
Participant accounts, software and other materials: | https://makecode.microbit.org/ App Microbit if using smartphone |
Topic: | Creativity & curation tools |
Grade level: | 6-12 |
Subject area: | Performing/visual arts, STEM/STEAM |
ISTE Standards: | For Educators: Collaborator
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Students love listening to reading aloud, so we will introduce the importance of reading in steam activities to invent a story to code using the simple board micro:bit. Using a picture book to support a scientific topic engages the student thanks to the emotion and the involvement that the reading of the picture book generates in the student. The picture books are books where the illustrations have the same or greater importance in the creation of the meaning. So they help students to contextualize the focus of the lesson and students will be more facilitated in understanding difficult scientific concepts. As sometimes picture books can inspire questions or sometimes they are a resource to find answers, we will invent a story coding micro.bit board and use the interaction between the board and real objects.
Micro:bit can respond to touch, sound and movement via programming. This permits to invent a huge variety of ideas and finally create real objects that interact with the coded story. Inventing a story with this board will permit us to test a code and surely to experiment mistakes. Errors will be very important because debugging is a great activity to improve one’s culture and test one’s skills.
They will learn the possibility to use stories and picture books for their steam projects, becoming confident with the STREAM project (Science, Technology, Reading, Engineering, Art, Math).
www.nsta.org
I am K-5 STEAM teacher in Rome. I love picture books for children and I try to use them engaging kids with beautiful reading aloud for my activities. My objective is STREAM with the R of Reading!
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