Maker Projects Across the Curriculum — Engage and Empower All Students

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Participate and share : Interactive session

Diane Brancazio  
Through maker projects in classrooms, students express themselves with creative technologies: 3D printers, vinyl cutters, sewing machines, electronics, microcontrollers, etc. The result: engagement and empowerment! We give K-12 educators the resources to set up makerspaces, design their own maker projects and carry them out effectively in any classroom.

Audience: Curriculum/district specialists, Library media specialists, Teachers
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Topic: Maker activities & programs
Grade level: PK-12
Subject area: STEM/STEAM
ISTE Standards: For Education Leaders:
Empowering Leader
  • Inspire a culture of innovation and collaboration that allows the time and space to explore and experiment with digital tools.
For Educators:
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.
For Coaches:
  • Partner with educators to identify digital learning content that is culturally relevant, developmentally appropriate and aligned to content standards.

Proposal summary

Purpose & objective

Teachers will see how they can design Maker (creative STEAM-PBL) projects for academic classes.
They will learn a process for designing, planning, and delivering projects have these 3 things: technologies students want to use, content that is relevant to students, and an environment where students feels valued and wants to succeed.


Start by showing student projects from a variety of subjects that include Maker (10)
Next we step through our Maker Methodology, a process for teachers to design and delivering Maker projects in any subject (20)
Show connections to EDP
Present the teacher and student versions and where they connect
Discuss resources for and actions done in steps 1, 2, 3: Define, Discover, Design & Choose
Discussion of teacher practices and student skills that show up in Deliver
Presents ideas for the Share step
Discuss the importance of the Reflect step, and the return to Plan
Identify key benefits for students (5)
Identify key benefits for teachers (5)
Show where to find resources for every step, example projects, and other Maker resources (5)

Supporting research

See this page for some excellent resources:

More [+]


Diane Brancazio, Massachusetts Institute of Technology

Diane is passionate about transforming education within existing traditional schools, helping the students and teachers of today. She supports teachers in becoming facilitators of student-centered hands-on learning, and creating a school culture of experimentation, collaboration, self-direction, and joy in learning. At MIT Diane develops and leads workshops for teachers integrating Maker/STEM into their regular curriculum and in using Makerspaces to engage and empower students. She maintains the Edgerton Center Student Project Lab / Makerspace for the MIT community and regularly supervises undergraduate students on projects that support the K12 MakerLab initiative and personal research.

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