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Going Global: VR, AR and Virtual Field Trips

Change display time — Currently: Central Daylight Time (CDT) (Event time)
Location: La Nouvelle Ballroom, Table 13
Experience live: All-Access Package

Participate and share : Poster

Megan Puckett  
Christine Morgan  
Kendre Perry  

Expand your classroom walls by using virtual reality, virtual field trips with experts and augmented reality. Learn about a variety of resources that allow your students to collaborate with experts and gain meaningful experiences. The internet is global and kids deserve opportunities to experience all that it can offer!

Audience: Coaches, Teachers, Technology coordinators/facilitators
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Topic: Augmented, mixed & virtual reality
Grade level: PK-12
Subject area: Science, Social studies
ISTE Standards: For Educators:
Designer
  • Design authentic learning activities that align with content area standards and use digital tools and resources to maximize active, deep learning.

Proposal summary

Purpose & objective

Participants will experience Augmented Reality and Virtual Reality apps and websites. These apps and websites will include Google Street View, Google MyMaps, Nearpod, 360cities, Discovery VR, Google Earth Voyager.

Participants will learn how presenters have used the resources in a K-12 setting in different subject areas, and be given resources for participants to save and utilize in their classrooms.

Participants will receive resources on Virtual Field Trips, and how to participate and find the experts to engage within their classrooms. These resources include Center for Interactive Learning and Collaboration, Skype a Scientist, Mystery Skype, Appear.in, Skype and Zoom.

Participants will learn the benefits of using virtual reality, augmented reality, and virtual field trips.

Supporting research

Integrating Technology into Instructional Practice: Using the Rigor/Relevance Framework as the Primary Tool for Successful Blended Learning by Eric C. Sheninger Senior Fellow, International Center for Leadership in Education and Weston Kieschnick Senior Fellow, International Center for Leadership in Education

Sheninger, E. (2016). Uncommon learning: Creating schools that work for kids. Thousand Oaks, CA: Corwin.

Learn First, Technology Second By Liz Kolb, ISTE
https://www.iste.org/resources/product?id=3975

Genius Hour: Passion Projects that Ignite Innovation and Student Inquiry by Andi McNair

https://www.edutopia.org/blog/augmented-reality-new-dimensions-learning-drew-minock

Cult of Pedagogy: Technology
https://www.cultofpedagogy.com/category/technology/

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Presenters

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Megan Puckett, Bridgeland High School
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Christine Morgan, Hairgrove Elementary, CFISD

Christine Morgan, M. Ed. is a K-5 Technology Teacher in Houston, TX that is determined to share her love of technology & creativity with others. She loves being able to connect with other educators through Twitter and both attending and presenting at conferences. As a self-proclaimed ‘techy teacher’, she loves finding ways to engage and support her students, as well as enhance their creativity. Christine continues a “lifelong learner” frame of mind and is always on the lookout for new ways to support her 21st century learners. Check out her website at christine-morgan.com

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Kendre Perry, Winchendon Public Schools

Kendre Perry, M.Ed, is currently a Middle School (6-8) STEM Specialist in Winchendon, MA and is a member of the ISTE Community Leadership team. She presents at the national and local levels to educators about meaningful technology integration. Her areas of EdTech interest include Augmented and Virtual Reality, Formative Assessment Tools, Generation Z, Engaging Presentation Tools, and Google Tools for Learning

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