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Designing & Implementing a Makerspace Model in Your Library Media Center

Change display time — Currently: Central Daylight Time (CDT) (Event time)
Location: La Nouvelle Ballroom, Table 5
Experience live: All-Access Package

Participate and share : Poster

Christina Nording  
Want to start a makerspace movement within your library media center that's integrated with STEM or project-based learning? Learn how one library media technology specialist designed a space to empower student learning through student voice and choice with various tools and maker materials, while integrating the student section of the ISTE Standards with Common Core State Standards.

Audience: Curriculum/district specialists, Library media specialists, Teachers
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows
Participant accounts, software and other materials: Sphero EDU
Beebots
Strawbees
Makedo
Ozobots
Do Ink Green Screen
Scratch
Apple Swift
Bloxels
Flipgrid
Topic: Library/media
Grade level: PK-5
Subject area: Computer science, STEM/STEAM
ISTE Standards: For Educators:
Designer
  • Use technology to create, adapt and personalize learning experiences that foster independent learning and accommodate learner differences and needs.
For Students:
Empowered Learner
  • Students articulate and set personal learning goals, develop strategies leveraging technology to achieve them and reflect on the learning process itself to improve learning outcomes.
Innovative Designer
  • Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
Related exhibitors:
Sphero
, Ozobot

Proposal summary

Purpose & objective

Makerspaces are creative, DIY spaces where people can gather to create, invent, and learn while integrating a STEM instructional approach. These approaches integrate reading, writing, social studies, math, science and technology through an inquiry-based approach to teaching and student learning. Students are not learning the various academic areas in isolation, but these areas are integrated into real world application to engage students in the learning process. This is the model or approach that we will be using to design our Makerspace program that will help enhance STEAM exploration with various diverse learners.

Educators will walk away with knowledge on how to setup and design an Innovative Makerspace within their LMC. They will learn about the challenges that we faced along our journey and how we were able to solve those issues and concerns. In addition, they will learn about various technology tools as well as low tech tools that we used to help students design their projects. The high technology tools we will be using include the following: Ozobots, Bloxels, Osmos, Spheros, Flipgrid, Appear.in, just to name a few. Participants will leave this session with a slide presentation and resources to help jump start their own Makerspace. Lastly, participants will learn how we were able to attract diverse learners to participate in the the Makerspace movement and in turn how the students began expressing interest in STEM fields.

Essential Question: How do you launch a successful Makerspace within your LMC?

Vision - What are our core beliefs? How could we draw in diverse learners into authentic learning?
Designing A Makerspace Innovation Center- Our journey setting up a Makerspace within our LMC. How we designed the program?
Logistics - Learning how to use tech tools like Flipgrid, Bloxel, Ozobots, Spheros, and other non-tech materials. Also, learning how to teach students to generate and develop an essential question about a real world issue so they may begin researching. How to teach students to work as a team?
Environment - Where to house a Makerspace? How to design the room?
Barriers - Lack of resources - how to be creative with lack of resources? Outcomes - To Be Determined at the end of the year through outcomes provided by both teachers and students.

Supporting research

Getting Makerspace Off The Ground
https://www.iste.org/resources/product?id=4009&name=Getting+a+Makerspace+off+the+Ground

8 Question to Ask Before Creating a Makerspace
https://www.iste.org/explore/articleDetail?articleid=767

No Fear Coding - Computational Thinking Across the k-5 Curriculum,” by Heidi Williams
“The STEM Shift - A Guide For School Leaders” by Ann Myers & Jill Berkowicz
“Engaging Diverse Learners Through the Provision of STEM Education Opportunities,” A publication of the Southeast Comprehensive Center at SEDL, May 2012
http://www.sedl.org/secc/resources/briefs/diverse_learners_STEM/
“No Fear Coding, Computational Thinking Across the K-5 Curriculum,” by Heidi Williams
“Six Characteristics of a Great STEM Lesson,” June 17, 2014

More [+]

Presenters

Photo
Christina Nording, School District of Milton

Christina Nording is a Library Media Specialist at Milton West Elementary School in Milton, Wisconsin. She was a classroom teacher for 21 years and has been in the LMS role for four years now. She enjoys integrating technology and Makerspace into the curriculum to help support student learning.

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