The Scanning History Project |
Participate and share : Interactive session: Hosted activity
Jim Pedrech
Hosted by Epic Games. Learn how history classes have been contributing to the Scanning History Project. Students have been working with museums to scan museum artifacts, create 3D models based on those artifacts, and create an interactive museum in the Unreal Engine that can be experienced by users anywhere. Use with any subject area!
Audience: | Curriculum/district specialists, Teachers, Technology coordinators/facilitators |
Topic: | Emergent technologies |
Grade level: | 6-12 |
Subject area: | Social studies, STEM/STEAM |
I am an English and Canadian & World Studies Department Head in Southwestern Ontario. I strive to provide rich and meaningful learning experiences for my students. I am particularly interested in the role technology, especially video games, can play in education. In collaboration with my students, I have created video games designed to teach students about ancient Egypt, Victorian England, Ancient Egypt, and even grammar. Yes, grammar. If you have ever wanted to battle grammatically challenged super-villains, now is your chance. You can find these games (and more!) at http://pedrech.ca/.
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