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Closing Achievement Gaps With ISTE Standards-Aligned Software

Change display time — Currently: Central Daylight Time (CDT) (Event time)
Location: Room 275-6
Experience live: All-Access Package Year-Round PD Package Virtual Lite
Watch recording: All-Access Package Year-Round PD Package Virtual Lite

Participate and share : Interactive session

Dr. Kecia Ray  
COVID left many districts struggling to find solutions to improve academic progress. This interactive session will allow participants to review software and have facilitated discussions about how it may be used in a blended-learning classroom.

Audience: Chief technology officers/superintendents/school board members, Coaches, Professional developers
Skill level: Intermediate
Attendee devices: Devices useful
Attendee device specification: Laptop: PC
Topic: Distance, online & blended learning
ISTE Standards: For Education Leaders:
Connected Learner
  • Develop the skills needed to lead and navigate change, advance systems and promote a mindset of continuous improvement for how technology can improve learning.
Visionary Planner
  • Engage education stakeholders in developing and adopting a shared vision for using technology to improve student success, informed by the learning sciences.
Systems Designer
  • Ensure that resources for supporting the effective use of technology for learning are sufficient and scalable to meet future demand.
Additional detail: ISTE author presentation
Related exhibitors:
EdBrix
, D2L Ltd
, Microsoft Corporation
, Kognity

Proposal summary

Purpose & objective

The objective of this session is to introduce participants to a software review rubric aligned to ISTE standards as well as introduce participants to blended learning solutions they may not recognize or be aware of. We would like to have round table room. We will first introduce the rubric and share blended learning framework as published by Heather Staker and Michael Horn. Several for profit companies have been invited to participate in this session so that participants will have actual software to review during the session. After reviewing the rubric and discussing blended learning effective practices, participants will be able to review software with a representative from the software company available to answer any questions. It is not a pitch session but rather an opportunity for the participants to learn more about software review with tools and experts in the room.

Outline

10 min Introduce/Overview Blended Learning Effective Practices
5 min Introduce Software Review Rubric aligned with ISTE Standards
5 min Explain the live software review process including who the software providers are and how participants will be accessing demo accounts
30 min Review Software
10 min Reflection of Process/Share Out

Supporting research

Developing a blended learning-based method for problem-solving in capability learning.https://eric.ed.gov/?id=EJ1165753

Four key challenges to the design of blended learning: A systematic literature review https://www.sciencedirect.com/science/article/pii/S1747938X17300258

Selecting Software Tools for Learning Organizations Based on Fuzzy Logic Model https://ijisrt.com/assets/upload/files/IJISRT20FEB500_(1).pdf

E-learning critical success factors during the covid-19 pandemic: A comprehensive analysis of e-learning managerial perspectives https://www.mdpi.com/803244

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Presenters

Photo
Dr. Kecia Ray, ISTE Past President

Dr. Ray’s career includes designing technology within the Frist Center for the Visual Arts and directing technology research through Vanderbilt University School of Medicine Science Outreach programs and Johns Hopkins University. As a district administrator for Metropolitan Nashville Public Schools, she led the award-winning design, implementation, and evaluation of instructional technology programs including instructional design for online and blended learning environments, redesigning physical learning environments, establishing the virtual high school, and redefining school libraries. Dr. Ray is published and recognized internationally for her work in online and blended learning as well as flexible learning environments.

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