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Reimagining Museums: Promoting Cultural Diversity Through an AR Art Gallery

Change display time — Currently: Central Daylight Time (CDT) (Event time)
Location: Virtual
Experience live: All-Access Package Year-Round PD Package Virtual Lite
Watch recording: All-Access Package Year-Round PD Package Virtual Lite

Participate and share : Poster

Jose Eduardo Alcocer Sotomayor  
Carmen España  
LUCIA FRANCO  
Ana Paula Adell Ulloa  
Andrea Alessio Robles  
Roberto Flores Fonseca  

Learn about a project where students used augmented reality (AR) to recreate paintings, experience iconic moments in history and promote cultural diversity. See how students can use technology to empathically share context facts about art to reflect how understanding others´backgrounds shapes each of us.

Audience: Principals/head teachers, Technology coordinators/facilitators, Teachers
Skill level: Beginner
Attendee devices: Devices useful
Attendee device specification: Smartphone: iOS
Topic: Augmented, mixed & virtual reality
Grade level: PK-2
Subject area: Language arts, Performing/visual arts
ISTE Standards: For Students:
Empowered Learner
  • Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
Knowledge Constructor
  • Students curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.
Creative Communicator
  • Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.
Additional detail: Student presentation

Proposal summary

Purpose & objective

Join this session to discover how Pre-First students used their imagination, technology and digital resources to reimagine museums as they promoted diversity and empathy for different cultures.

Our main purpose and objectives are:

-To share with the audience how children reimagine art and created and AR museum including the challenges they faced, and their final products.
-To share how technology was implemented to enhance and leverage learning experiences founded in children’s reality developing creativity and communication skills.
-To share with the audience the digital skills developed by our students through remote and face-to-face learning. 


-To share with the audience student creations and proposals that contribute to a better understanding of an individual´s context.
-To give our students an international scenario to share their ideas.

Supporting research

Barbe-Gall, F. (2020). How to Talk to Children about Art. Dongyang Mungo.

Hodge, S. (2016). Why Is Art Full of Naked People: And Other Vital Questions about Art. Thames & Hudson.

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Presenters

Photo
Jose Eduardo Alcocer Sotomayor, Highlands International School
Photo
Carmen España, Highlands International School
Photo
LUCIA FRANCO, Highlands International School
Photo
Ana Paula Adell Ulloa, Highlands International School
ISTE Certified Educator

The audience will be able to experience iconic moments in history as children recreated paintings to tell their stories in AR, promoting cultural diversity as its main objective. Students will empathically retell context facts about each painting using technological and innovative tools to reflect how understanding an individual’s background shapes us to be who we are. As well to expressed themselves through art.

Photo
Roberto Flores Fonseca, Highlands International School

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