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Heat Reveals: Raising Awareness Through Thermochromic Art

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Poster
Poster Theme: AI & Emerging Tech in Education
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Session description

Students will explore how thermochromic paint reveals hidden messages when exposed to heat, blending visual art, science, and social awareness. They will create projects that provoke reflection on issues often invisible to the eye, while learning STEAM concepts and hands-on techniques.

Outline

Outline (15 minutes)

Opening Demo (3 min)

Students reveal a hidden message using thermochromic paint.

Student Explanation (5 min)

Brief walk-through of the design process: idea → prototype → social message.

Quick Interaction (5 min)

Attendees try revealing a message on a prototype, guided by students.

Closing Reflection (2 min)

Student-led question: “What invisible message would you like to make visible in your community?”

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Outcomes

Design and implement a STEAM-based project that integrates art, science, and social awareness through the use of thermochromic paint.

Facilitate student-led learning experiences that combine creativity, innovation, and critical thinking.

Adapt the invisible graffiti concept to their own educational context as a tool for project-based learning, social-emotional engagement, and meaningful student communication.

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Supporting research

Bequette, J. W., & Bequette, M. B. (2012). A Place for Art and Design Education in the STEM Conversation. Art Education, 65(2), 40–47.

Clapp, E. P., Ross, J., Ryan, J. O., & Tishman, S. (2016). Maker-Centered Learning: Empowering Young People to Shape Their Worlds. Jossey-Bass.

Martínez, S. L., & Stager, G. (2013). Invent to Learn: Making, Tinkering, and Engineering in the Classroom. Constructing Modern Knowledge Press.

Peppler, K. A., Halverson, E., & Kafai, Y. B. (2016). Makeology: Makerspaces as Learning Environments. Routledge.

Eisner, E. (2002). The Arts and the Creation of Mind. Yale University Press.

ISTE (2016). ISTE Standards for Students and Educators.

Project Zero, Harvard Graduate School of Education – Resources on creativity, design thinking, and visible learning.

UNESCO (2019). Creativity and Critical Thinking: Competencies for the 21st Century.

Article: Thermochromic materials in art and design (various sources, open-access science journals).

Pink, D. H. (2009). Drive: The Surprising Truth About What Motivates Us. Riverhead Books.

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Presenters

Posters in this theme:

Session specifications

Topic:

Innovative Learning, Making, and Fabrication

Grade level:

3-5

Audience:

Curriculum Designer/Director, Teacher Development, Teacher

Attendee devices:

Devices useful

Attendee device specification:

Smartphone: Android, iOS, Windows
Tablet: Android, iOS, Windows

Participant accounts, software and other materials:

No specific software or accounts are required for this session. Attendees may bring a device if they wish to explore digital tools for design or note-taking, but all hands-on activities will be fully supported without personal devices.

Subject area:

Arts - Visual, Interdisciplinary (STEM/STEAM)

ISTE Standards:

For Educators: Facilitator
For Students: Innovative Designer, Creative Communicator

Transformational Learning Principles:

Spark Curiosity, Ignite Agency

Additional detail:

Student presentation