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Biomolecules on Board: An Interactive Magic School Bus Adventure

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Poster
Poster Theme: AI & Emerging Tech in Education
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Session description

An interactive, Magic School Bus–style program that animates the functions of biomolecules. Using a sketch app, students explore metabolism through playful storytelling and hands-on interaction, transforming abstract biology concepts into engaging, memorable experiences that spark curiosity and deepen understanding.

Outline

Setup & Welcome (5 min)

Students at four interactive stations, each focusing on one biomolecule.
Brief introduction by a facilitator about how to navigate the stations and use the sketch app.

Interactive Stations (25–30 min)

Content: Each student presents one biomolecule (carbohydrates, lipids, proteins, nucleic acids) through their interactive animation.
Engagement: Visitors rotate freely between stations, exploring animations and asking questions.
Audience Activity: Visitors manipulate the interactive sketches, observe metabolic processes, and test scenarios suggested by the student presenter.

Student-Led Explanation & Co-Creation (5–10 min)

Each student demonstrates how they created their animation and invites visitors to co-create or experiment with their biomolecule scenario.
Encourages peer-to-peer learning and discussion.

Reflection & Wrap-Up (5 min)

Visitors share quick takeaways from stations.
Students highlight what they learned from creating the interactive content and engaging with visitors.

Process & Engagement Tactics:

Rotating stations keep energy high and allow personalized interaction.
Hands-on use of the sketch app ensures active learning.
Peer-to-peer discussion at each station supports knowledge exchange and curiosity.

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Outcomes

After this session, participants will be able to:

Visualize the functions and metabolic processes of the main biomolecules through interactive animation.

Engage learners by creating playful, story-driven experiences that make complex biology accessible.

Apply sketch-based digital tools to design interactive educational content.

Adapt storytelling techniques to connect science concepts to diverse learning styles.

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Supporting research

Clark, R. C., & Mayer, R. E. (2016). E-learning and the science of instruction: Proven guidelines for consumers and designers of multimedia learning (4th ed.). Wiley.
Respalda la efectividad de la animación y multimedia para mejorar la comprensión de conceptos complejos.

Cheng, M., & Tsai, C. C. (2019). The interaction of child–parent shared reading with interactive digital books on science learning. Computers & Education, 128, 207–219. https://doi.org/10.1016/j.compedu.2018.09.009

Apoya el uso de interacción digital y narrativas para aumentar la comprensión científica y la motivación del estudiante.

Ainsworth, S. (2006). DeFT: A conceptual framework for considering learning with multiple representations. Learning and Instruction, 16(3), 183–198. https://doi.org/10.1016/j.learninstruc.2006.03.001

Respalda cómo la combinación de representaciones visuales y animaciones facilita la comprensión de biomoléculas y procesos metabólicos.

Van Meter, P., Yokoi, L., & Pressley, M. (1994). College students’ theory of note-taking derived from a think-aloud study. Journal of Educational Psychology, 86(3), 323–338. https://doi.org/10.1037/0022-0663.86.3.323

Apoya la idea de que dibujar y representar visualmente conceptos complejos mejora la retención y comprensión.

Freeman, S., Eddy, S. L., McDonough, M., Smith, M. K., Okoroafor, N., Jordt, H., & Wenderoth, M. P. (2014). Active learning increases student performance in science, engineering, and mathematics. Proceedings of the National Academy of Sciences, 111(23), 8410–8415. https://doi.org/10.1073/pnas.1319030111

Demuestra que estrategias activas e interactivas, como aprendizaje basado en juego y participación práctica, mejoran significativamente la comprensión científica.

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Presenters

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Teacher
Los Altos

Posters in this theme:

Session specifications

Topic:

Innovative Learning Environments

Grade level:

9-12

Audience:

Curriculum Designer/Director, Teacher, Technology Coach/Trainer

Attendee devices:

Devices not needed

Subject area:

Computer Science, Science

ISTE Standards:

For Students: Empowered Learner, Creative Communicator

Transformational Learning Principles:

Connect Learning to Learner, Spark Curiosity

Additional detail:

Student presentation