Event Information
Setup & Welcome (5 min)
Students at four interactive stations, each focusing on one biomolecule.
Brief introduction by a facilitator about how to navigate the stations and use the sketch app.
Interactive Stations (25–30 min)
Content: Each student presents one biomolecule (carbohydrates, lipids, proteins, nucleic acids) through their interactive animation.
Engagement: Visitors rotate freely between stations, exploring animations and asking questions.
Audience Activity: Visitors manipulate the interactive sketches, observe metabolic processes, and test scenarios suggested by the student presenter.
Student-Led Explanation & Co-Creation (5–10 min)
Each student demonstrates how they created their animation and invites visitors to co-create or experiment with their biomolecule scenario.
Encourages peer-to-peer learning and discussion.
Reflection & Wrap-Up (5 min)
Visitors share quick takeaways from stations.
Students highlight what they learned from creating the interactive content and engaging with visitors.
Process & Engagement Tactics:
Rotating stations keep energy high and allow personalized interaction.
Hands-on use of the sketch app ensures active learning.
Peer-to-peer discussion at each station supports knowledge exchange and curiosity.
After this session, participants will be able to:
Visualize the functions and metabolic processes of the main biomolecules through interactive animation.
Engage learners by creating playful, story-driven experiences that make complex biology accessible.
Apply sketch-based digital tools to design interactive educational content.
Adapt storytelling techniques to connect science concepts to diverse learning styles.
Clark, R. C., & Mayer, R. E. (2016). E-learning and the science of instruction: Proven guidelines for consumers and designers of multimedia learning (4th ed.). Wiley.
Respalda la efectividad de la animación y multimedia para mejorar la comprensión de conceptos complejos.
Cheng, M., & Tsai, C. C. (2019). The interaction of child–parent shared reading with interactive digital books on science learning. Computers & Education, 128, 207–219. https://doi.org/10.1016/j.compedu.2018.09.009
Apoya el uso de interacción digital y narrativas para aumentar la comprensión científica y la motivación del estudiante.
Ainsworth, S. (2006). DeFT: A conceptual framework for considering learning with multiple representations. Learning and Instruction, 16(3), 183–198. https://doi.org/10.1016/j.learninstruc.2006.03.001
Respalda cómo la combinación de representaciones visuales y animaciones facilita la comprensión de biomoléculas y procesos metabólicos.
Van Meter, P., Yokoi, L., & Pressley, M. (1994). College students’ theory of note-taking derived from a think-aloud study. Journal of Educational Psychology, 86(3), 323–338. https://doi.org/10.1037/0022-0663.86.3.323
Apoya la idea de que dibujar y representar visualmente conceptos complejos mejora la retención y comprensión.
Freeman, S., Eddy, S. L., McDonough, M., Smith, M. K., Okoroafor, N., Jordt, H., & Wenderoth, M. P. (2014). Active learning increases student performance in science, engineering, and mathematics. Proceedings of the National Academy of Sciences, 111(23), 8410–8415. https://doi.org/10.1073/pnas.1319030111
Demuestra que estrategias activas e interactivas, como aprendizaje basado en juego y participación práctica, mejoran significativamente la comprensión científica.
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