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Racing Makers: 3D-Printed Cars Powered by Arduino

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Poster
Poster Theme: AI & Emerging Tech in Education
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Session description

Racing Makers:Designing 3D-Printed Race Cars with Arduinoshows how 4th-grade students integrate 3D design, printing, and Arduino coding to create functional race cars. Attendees will see student prototypes, coding examples, and classroom strategies to teach STEAM concepts, computational thinking, and teamwork through hands-on, creative, problem-solving projects

Outline

Session Outline (150 words max):

This session introduces the Racing Makers project, where 4th-grade students design, 3D print, and program functional race cars using Tinkercad and Arduino.

Content and Engagement:

Demonstration of completed 3D-printed cars and explanation of design, programming, and sensor integration.

Hands-on activity with a small 3D printer, allowing attendees to print their own vehicles.

Interactive quiz to reinforce STEAM and programming concepts.

Live races of printed and programmed cars to practice problem-solving and collaboration.

Reflection on classroom implementation, sharing resources and strategies.

Process:
Participants engage directly with technology, collaborate peer-to-peer, and apply design thinking. Quizzes and races provide interactive, hands-on learning experiences, encouraging creativity and critical thinking. Attendees leave with practical strategies, ready-to-use activities, and a tangible product they created during the session.

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Outcomes

After this session, participants will be able to:

Design and model a functional race car using 3D design software (Tinkercad) considering shape, weight, and aerodynamics.

Program basic movements and sensors on an Arduino microcontroller to control their vehicle.

Apply a hands-on, project-based approach to teaching STEAM concepts such as motion, energy, and problem-solving.

Facilitate collaborative student teams, guiding them to explore creative solutions while considering design constraints and calculated risks.

Develop a classroom framework to implement similar STEAM projects that integrate technology, design thinking, and active learning for elementary students.

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Supporting research

Supporting Research / Referencias:

Resnick, M., Maloney, J., Monroy-Hernández, A., et al. (2009). Scratch: Programming for all. Communications of the ACM, 52(11), 60–67. https://cacm.acm.org

Papert, S. (1980). Mindstorms: Children, Computers, and Powerful Ideas. Basic Books.

Honey, M., & Hilton, M. (2011). Learning Science Through Computer Games and Simulations. National Academies Press. https://www.nap.edu

Bequette, J. W., & Bequette, M. B. (2012). A place for art and design education in the STEM conversation. Art Education, 65(2), 40–47.

ISTE Standards for Students. (2022). International Society for Technology in Education. https://www.iste.org/standards/for-students

Martinez, S. L., & Stager, G. (2013). Invent to Learn: Making, Tinkering, and Engineering in the Classroom. Constructing Modern Knowledge Press.

Bers, M. U. (2018). Coding as a playground: Programming and computational thinking in the early childhood classroom. Routledge.

Resnick, M. (2017). Lifelong Kindergarten: Cultivating Creativity through Projects, Passion, Peers, and Play. MIT Press.

Johnson, L., Adams Becker, S., Estrada, V., & Freeman, A. (2014). NMC Horizon Report: 2014 K-12 Edition. New Media Consortium. https://library.educause.edu/resources/2014/3/nmc-horizon-report-2014-k12-edition

Dougherty, D. (2012). The Maker Movement. Innovations: Technology, Governance, Globalization, 7(3), 11–14.

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Presenters

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Foreign Languages Director
Cedros
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TEACHER
CENTRO ESCOLAR CEDROS

Posters in this theme:

Session specifications

Topic:

Cognitive Development and the Science of Learning

Grade level:

PK-12

Audience:

School Level Leadership, Teacher, Technology Coach/Trainer

Attendee devices:

Devices not needed

Participant accounts, software and other materials:

NO

Subject area:

Engineering, Technology Education

ISTE Standards:

For Coaches: Learning Designer
For Students: Innovative Designer

Additional detail:

Student presentation