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Interactive Lessons: Gamification with Makey Makey and Scratch

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Poster
Poster Theme: AI & Emerging Tech in Education
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Session description

This session shows how to gamify lessons using Makey Makey and Scratch. Attendees will learn to design interactive, hands-on projects that engage students, foster creativity, and build coding and collaboration skills. Examples, strategies, and practical tips will be shared for implementing gamified learning in any classroom.

Outline

What content will be presented?
A: An overview of the project showing how Makey Makey and Scratch are used to gamify lessons. The session will include examples of interactive student-created games, coding exercises, hands-on challenges, and strategies for integrating gamified learning into classroom instruction.

How will you connect and engage the audience?
A: By demonstrating student projects and live Scratch/Makey Makey activities, allowing participants to experience how gamification enhances learning. Attendees will be invited to interact with the devices, explore coding concepts, and see firsthand how students engage with hands-on, gamified lessons.

What activities will the audience participate in?
A: Participants will brainstorm game ideas, experiment with Scratch and Makey Makey, explore sample student projects, and discuss strategies for guiding students in creating their own interactive lessons.

Time:

Explanation of the project: 2 minutes

Showcase of student projects: 3 minutes

Audience hands-on interaction with Makey Makey/Scratch: 7 minutes

Answering questions and feedback: 3 minutes

Process:
The process for engaging the audience will include:

Project Showcase: Explaining and demonstrating student-created games and lessons, highlighting coding, interactivity, and gamification techniques.

Interactive Workshop: Allowing participants to experiment with Scratch and Makey Makey, fostering hands-on learning, collaboration, and creativity.

Questions and Feedback Round: Inviting attendees to ask questions, share insights, and discuss strategies for implementing gamified lessons in their own classrooms.

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Outcomes

After this session, participants will be able to design and implement gamified lessons using Makey Makey and Scratch. They will learn to guide students in creating interactive games, coding physical inputs, and integrating game mechanics to reinforce learning concepts. Participants will gain practical strategies for fostering creativity, collaboration, and problem-solving, and will leave with ideas, examples, and templates to apply hands-on, student-driven gamified learning experiences in their own classrooms.

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Supporting research

Gamify Your Classroom: A Field Guide to Game-Based Learning – https://www.gamifyyourclassroom.com/

Makey Makey Official Site – Lesson Ideas – https://makeymakey.com/pages/lesson-ideas

The Gamification of Learning and Instruction – Karl M. Kapp, 2012

Hands-On Computing with Makey Makey – https://www.instructables.com/Hands-On-Computing-With-Makey-Makey/

Using Scratch to Teach Coding and Computational Thinking – https://csedweek.org/resources/scratch

Game-Based Learning in the Classroom – https://www.edutopia.org/article/game-based-learning-classroom

Makey Makey STEM Projects for Kids – https://www.stem.org.uk/resources/elibrary/resource/32318/makey-makey-stem-projects-for-kids

The Impact of Gamification on Student Engagement and Learning – https://www.sciencedirect.com/science/article/pii/S0360131520301625

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Presenters

Photo
Teacher
Instituto Cumbres Torreón

Posters in this theme:

Session specifications

Topic:

Games for Learning, Gamification and Esports

Grade level:

PK-12

Audience:

Curriculum Designer/Director, District-Level Leadership, Teacher

Attendee devices:

Devices useful

Attendee device specification:

Smartphone: Android, iOS, Windows
Laptop: Mac, PC
Tablet: Android, iOS, Windows

Participant accounts, software and other materials:

Scratch 3 App:
https://scratch.mit.edu/download

Subject area:

Computer Science, Interdisciplinary (STEM/STEAM)

ISTE Standards:

For Students: Innovative Designer, Creative Communicator

Transformational Learning Principles:

Spark Curiosity, Prioritize Authentic Experiences

Additional detail:

Student presentation