Event Information
What content will be presented?
A: An overview of the project showing how Makey Makey and Scratch are used to gamify lessons. The session will include examples of interactive student-created games, coding exercises, hands-on challenges, and strategies for integrating gamified learning into classroom instruction.
How will you connect and engage the audience?
A: By demonstrating student projects and live Scratch/Makey Makey activities, allowing participants to experience how gamification enhances learning. Attendees will be invited to interact with the devices, explore coding concepts, and see firsthand how students engage with hands-on, gamified lessons.
What activities will the audience participate in?
A: Participants will brainstorm game ideas, experiment with Scratch and Makey Makey, explore sample student projects, and discuss strategies for guiding students in creating their own interactive lessons.
Time:
Explanation of the project: 2 minutes
Showcase of student projects: 3 minutes
Audience hands-on interaction with Makey Makey/Scratch: 7 minutes
Answering questions and feedback: 3 minutes
Process:
The process for engaging the audience will include:
Project Showcase: Explaining and demonstrating student-created games and lessons, highlighting coding, interactivity, and gamification techniques.
Interactive Workshop: Allowing participants to experiment with Scratch and Makey Makey, fostering hands-on learning, collaboration, and creativity.
Questions and Feedback Round: Inviting attendees to ask questions, share insights, and discuss strategies for implementing gamified lessons in their own classrooms.
After this session, participants will be able to design and implement gamified lessons using Makey Makey and Scratch. They will learn to guide students in creating interactive games, coding physical inputs, and integrating game mechanics to reinforce learning concepts. Participants will gain practical strategies for fostering creativity, collaboration, and problem-solving, and will leave with ideas, examples, and templates to apply hands-on, student-driven gamified learning experiences in their own classrooms.
Gamify Your Classroom: A Field Guide to Game-Based Learning – https://www.gamifyyourclassroom.com/
Makey Makey Official Site – Lesson Ideas – https://makeymakey.com/pages/lesson-ideas
The Gamification of Learning and Instruction – Karl M. Kapp, 2012
Hands-On Computing with Makey Makey – https://www.instructables.com/Hands-On-Computing-With-Makey-Makey/
Using Scratch to Teach Coding and Computational Thinking – https://csedweek.org/resources/scratch
Game-Based Learning in the Classroom – https://www.edutopia.org/article/game-based-learning-classroom
Makey Makey STEM Projects for Kids – https://www.stem.org.uk/resources/elibrary/resource/32318/makey-makey-stem-projects-for-kids
The Impact of Gamification on Student Engagement and Learning – https://www.sciencedirect.com/science/article/pii/S0360131520301625
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