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Smart Cities with Geometry and AI: 3D Modeling and Sustainable Urban Solutions

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Poster
Poster Theme: AI & Emerging Tech in Education
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Session description

In this session, participants will explore how learners design smart cities by applying geometry through 3D modeling tools such as Tinkercad, GeoGebra, and SketchUp. Using AI-based simulations in SimCity BuildIt, they will analyze mobility, energy, and services to develop sustainable urban solutions connecting mathematics, technology, and innovation.

Outline

This session introduces Smart Cities with Geometry and Artificial Intelligence, where participants experience how mathematics connects with real-world urban challenges. Using Tinkercad, GeoGebra, and SketchUp, they design 3D models of city structures and integrate SimCity BuildIt simulations to analyze mobility, energy, and services. The activities highlight how geometry supports sustainable planning, critical thinking, and digital innovation.

Time:

Introduction and framing (10 min): Present examples of smart city initiatives and the role of math and AI in urban planning.

Tool exploration (20 min): Step-by-step walkthrough of Tinkercad, GeoGebra, and SketchUp for 3D modeling, followed by SimCity BuildIt for AI simulations.

Hands-on practice (30 min): Participants design a city prototype, manipulate geometric figures digitally, and simulate scenarios to test sustainability solutions.

Collaboration and discussion (15 min): Peer sharing of prototypes, analysis of urban trade-offs (mobility vs. energy efficiency), and strategies for classroom adaptation.

Closing reflection (10 min): Review of challenges and benefits, with participants planning how to replicate the project in their own teaching contexts.

Process and Engagement:
The session is highly interactive: participants sketch, model, and simulate smart city solutions, moving from mathematical representation to digital prototyping. Collaborative exchanges encourage multiple perspectives, while guided prompts ensure connections to sustainability and equity. By working with accessible, free tools, educators see how the project is replicable worldwide and adaptable across grade levels and disciplines (math, STEM, social studies).

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Outcomes

After this session, participants will be able to:

Understand and apply geometric principles in the design of smart cities using 3D modeling tools such as Tinkercad, GeoGebra, and SketchUp.

Integrate AI simulations in SimCity BuildIt to analyze key urban factors, including mobility, energy use, and service distribution.

Represent and manipulate geometric figures in digital environments to optimize space based on sustainability criteria.

Design and prototype innovative city models that link mathematics, technology, and innovation with real urban challenges.

Practice 3D modeling of structures, analyze AI-generated data, and make informed decisions to address urban sustainability challenges.

Produce a digital smart city prototype as a final product, reflecting practical solutions and sustainable approaches applicable to daily life.

Develop practical skills in 3D modeling software, strengthen critical thinking, and foster STEM interdisciplinarity to prepare for future challenges.

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Supporting research

Gadanidis, G. (2017). Coding, mathematics, and art: Exploring student learning through 3D printing and coding. Journal of Mathematics Education at Teachers College, 8(1), 25–31.
https://eric.ed.gov/?id=EJ1145405

Tejera, M., Galiç, S., & Lavicza, Z. (2025). 3D Modelling and Printing in Teacher Education: A Systematic Literature Review. Journal for STEM Education Research. https://doi.org/10.1007/s41979-025-00147-2

“Immersive Learning Technology for Teacher Education” by Silaiyappan, S. (2025). ERIC. https://files.eric.ed.gov/fulltext/EJ1465549.pdf

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Presenters

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Colegio Andes Puebla
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Colegio Andes Puebla
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Colegio Andes Puebla
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Colegio Andes Puebla
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Colegio Andes Puebla
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Teacher
Colegio Andes Puebla
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Math teacher
Colegio Andes Puebla

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Session specifications

Topic:

Project-, Problem-, and Challenge-Based Learning

Grade level:

PK-12

Audience:

Teacher Prep, Teacher, Technology Coach/Trainer

Attendee devices:

Devices useful

Attendee device specification:

Laptop: Chromebook, Mac, PC
Tablet: Android, iOS

Participant accounts, software and other materials:

Tinkercad
GeoGebra 3D Graphing
SketchUp Free
SimCity BuildIt

Subject area:

Engineering, Interdisciplinary (STEM/STEAM)

ISTE Standards:

For Educators: Designer
For Students: Digital Citizen, Innovative Designer

Transformational Learning Principles:

Develop Expertise, Prioritize Authentic Experiences

Additional detail:

Student presentation