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Accessible Computing Through Experiential Learning Labs

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Poster
Poster Theme: AI & Emerging Tech in Education
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Session description

This poster introduces Accessible Learning Labs—hands-on modules that teach students how to identify, understand, and fix accessibility issues in software. Attendees will explore sample labs, learn integration strategies for various course levels, and access free instructional materials designed to build both technical skills and awareness of inclusive design.

Outline

Poster Outline:
-Title: Accessible Learning Labs: Teaching Inclusive Software Design through Experiential Activities
-Background: Many software applications fail to meet accessibility standards, and students often lack awareness and skills in creating accessible software.
-Objectives: To provide educators and learners with hands-on labs that teach accessible software design techniques and the importance of accessibility.
-Approach: A series of experiential labs simulate real-world accessibility challenges, allowing learners to experience and solve accessibility issues.
-Key Findings: These labs improve understanding of accessibility, encourage inclusive design thinking, and are adaptable for learners from beginners to professionals.
-Recommendations: Using these labs can enhance computing education by fostering empathy, accessibility skills, and inclusive practices across diverse learning environments.
-Next Steps: Materials are freely available online; educators are encouraged to adopt and adapt the labs to fit their contexts.
-References & Acknowledgments
-Contact Information

Presentation Outline:
-Greeting and Introduction (1-2 minutes): Welcome attendees, introduce ourselves and briefly explain the importance of accessibility in software design.
-Elevator Pitch (2-3 minutes): Summarize how the Accessible Learning Labs provide hands-on learning experiences to bridge the gap in accessibility education.
-Guided Walkthrough (5-10 minutes): Walk attendees through key poster sections, emphasizing the lab activities, outcomes, and real-world impact.
-Interactive Demonstration (5-10 minutes): Show live demos of the labs, highlighting how users identify and fix accessibility issues.
-Q&A and Discussion (ongoing): Engage attendees by inviting their experiences, questions, and ideas for implementation in their own settings.
-Resource Sharing: Offer printed handouts or digital links to the labs and related materials.

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Outcomes

After this session, participants will be able to:
-Understand key accessibility challenges in software design.
-Recognize practical strategies for creating accessible digital content.
-Explore how hands-on Accessible Learning Labs support inclusive learning and teaching.

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Supporting research

1. Krutz, D. E., Shi, W., Khan, S., El-Glaly, Y. N., & Malachowsky, S. A. (2020). Experiential accessibility learning labs for computing education. In Proceedings of the 51st ACM Technical Symposium on Computer Science Education (pp. 1260–1266). ACM. https://doi.org/10.1145/3328778.3367001

2. El-Glaly, Y. N., Shi, W., Malachowsky, S. A., Yu, Q., & Krutz, D. E. (2020). Presenting and evaluating the impact of experiential learning in computing accessibility education. In Proceedings of the 42nd International Conference on Software Engineering: Software Engineering Education and Training (pp. 97–106). ACM. https://doi.org/10.1145/3377814.3381710

3. Khan, S., Moses, H., Malachowsky, S. A., & Krutz, D. E. (2021). ALL: Accessibility learning labs for computing accessibility education. In Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education (pp. 609–610). ACM. https://par.nsf.gov/biblio/10287593

4. Lopez, C., Messerle, K., Malachowsky, S. A., Cotler, J., & Krutz, D. E. (2024). Using the Accessible Learning Labs for accessibility and machine learning education. In Consortium for Computing Sciences in Colleges. https://par.nsf.gov/biblio/10562595

5. Moses, H., Trapatsos, E., Rahman, F., Malachowsky, S., & Krutz, D. (2025, February 27). Presenting computing accessibility education using experiential labs [Poster session]. SIGCSE Technical Symposium 2025, Exhibit Hall C, Toronto, Canada. https://sigcse2025.sigcse.org/details/sigcse-ts-2025-posters/28/Presenting-Computing-Accessibility-Education-Using-Experiential-Labs

6. Moses, H., Wedner, J., Malachowsky, S. A., & Krutz, D. E. (2022). The accessible learning labs: Supporting accessibility education. In IEEE/ACM International Conference on Automated Software Engineering. https://par.nsf.gov/biblio/10359013

7. https://all.rit.edu

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Presenters

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Professor
Daytona State College
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Director of Academic and Curriculum Serv
Daytona State College

Session specifications

Topic:

Instructional Design and Strategies

Grade level:

Community College/University

Audience:

Government/Nonprofit, Teacher, Technology Coach/Trainer

Attendee devices:

Devices useful

Attendee device specification:

Smartphone: Android, iOS, Windows
Laptop: Chromebook, Mac, PC
Tablet: Android, iOS, Windows

Participant accounts, software and other materials:

access to a web browser

Subject area:

Computer Science, Interdisciplinary (STEM/STEAM)

ISTE Standards:

For Education Leaders: Equity and Citizenship Advocate
For Educators: Designer
For Students: Innovative Designer

Transformational Learning Principles:

Ensure Opportunity, Prioritize Authentic Experiences