Event Information
What content will be presented?
A:An overview of the Roblox project for teaching critical thinking and responsible social media use, including interactive gameplay scenarios, reflective exercises, gamified challenges, and step-by-step guides for implementing these activities in the classroom.
How will you connect and engage the audience?
A: By showcasing the Roblox game in action, allowing participants to explore scenarios that teach critical thinking and responsible social media use, and engaging them in interactive activities to experience firsthand how gamified learning promotes safe, ethical, and thoughtful online behavior.
How will you connect and engage the audience?
A: By demonstrating the Roblox game in action, letting participants explore scenarios that promote critical thinking and responsible social media use, and engaging them in hands-on activities to experience gamified learning firsthand.
What activities will the audience participate in?
A:Participants will engage in Roblox gameplay to navigate scenarios that promote critical thinking and responsible social media use.
Time:
Explanation of the project: 2 minutes
Showcase of the game: 3 minutes
Audience playing Roblox: 7 minutes
Answering questions and feedback: 2 minutes
Process:
The process for engaging the audience will include:
Interactive Workshop: Allowing the audience to interact with the Roblox game fostering collaboration and learning.
Questions and Feedback Round: Inviting the audience to ask questions and share their thoughts about the project and their experiences.
After this session, participants will be able to navigate a custom Roblox environment designed to teach responsible social media use, demonstrating their understanding of safe, ethical, and intentional online behaviors.
They will reflect on their digital identity and the lasting impact of their online actions, using insights from gameplay to make informed decisions in social media contexts.
Participants will also create a personal plan or set of guidelines for responsible online engagement, incorporating strategies for managing screen time, protecting personal data, and fostering well-being.
Additionally, they will practice applying these skills in realistic scenarios, preparing to make mindful and ethical choices in their everyday digital lives.
Participants will leave with ready-to-use Roblox games focused on the safe use of social media, as well as the knowledge to create their own gamified lessons using Roblox Studio
Book: “Digital Citizenship in Schools” by Mike Ribble - A comprehensive guide on integrating digital citizenship into educational practices.
Articles:
“The Role of Digital Citizenship in Education” - Common Sense Education
“Teaching Digital Citizenship: Why It Matters” - Edutopia
“How Video Games Can Teach Digital Citizenship” - Education Week
Posters in this theme:
Roblox App
https://www.roblox.com/es/download
Web Browser
The URL to the game will be added later.